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Changelog

View the latest changelog and version history for the Nitrox Mod releases.

Latest version: Download

03.01.2023 · 23:48

Nitrox version 1.7.1.0

  • Minor fix and Adjustement for the Subnautica 2.0 incompatibility
  • Fixed a bug where Windows 7 users would not be able to open the launcher.
  • Fixed a bug where Subnautica 2.0 users were able to launch the client or start a server.
  • Steam Users
  • Will now temporarily show the steps needed to downgrade to Legacy version so that the mod works.
  • Epic Users
  • No it's not working yet...
  • MSStore
  • Don't look here either...
11.12.2022 · 19:30

Nitrox version 1.7.0.0

  • Revamps and Improvements on the base building experience.
  • You can no longer build/destroy base parts when a player is in the way.
  • Significant reduction of red structure occurances.
  • Vast improvements on base building loading properly after re-logging (ladders, reactors, alien containments, ...)
  • -Overall Improvements
  • Improvements on our network layer (faster, uses less memory, more secure and produces a smaller output).
  • Improvements on our localization process (Switched to WebLate).
  • Improvements on our InGame Debuggers.
  • Improvements on platform detection for Linux systems.
  • -Nitrox Launcher Quality of Life Improvements.
  • Added a way to configure nitrox firewall rules automatically.
  • Added a way to specify subnautica installation path through environment variables.
  • -Gameplay Quality of Life Improvements.
  • Added LAN server discovery inside main menu.
  • Added player list tab inside PDA.
  • Added command history to the ingame chat (up/down arrows).
  • Added mute system to the chat (/mute).
  • Players will no longer be loosing health/food/oxygen during loading time.
  • Players will no longer be able to clip through the map during both loading and teleportation.
  • Added sync for aurora commands (explode/restore/countdown).
  • Added sync for vehicle destruction (seamoth/cyclops/exosuit).
  • Added sync for ping preferences (colors, visibility, ...).
  • Added sync for analyzed technologies.
  • Added sync for rocket launch sequence.
  • -Bug Squashing
  • Fixed a bug where player color would not match his ping color.
  • Fixed a bug where moonpool undocking sequence was not working.
  • Fixed a bug where player's skin lighting was dark when entering lifepod/bases.
  • Fixed a bug where teleporting commands would clip the player through the world.
  • Fixed a bug where teleport commands were not working inside base/cyclops.
  • Fixed a bug where inventory items would duplicate after death.
  • Fixed a bug where cyclops was not moving if driver was using cameras.
  • Fixed a bug where you could modify another player's inventory.
  • Fixed a bug where the main menu was freezing while joining a server.
  • Fixed a bug where join queue could break when a player was leaving during loading time.
  • Fixed a bug where timeout system for the join queue was not functional. No need to restart the whole game.
  • Fixed a bug where the commands like "kick/server stop" would allow you to keep playing through the pop-up.
  • Fixed a bug where Steam was not starting Subnautica.
  • Fixed a bug where you can see "unprocessable command" when using the help command.
  • Fixed various instances of inventory wiping.
  • Fixed issues with Discord integration.
  • Updated to latest translations
  • Project cleanup and upgraded to latest dependencies.
06.09.2022 · 17:25

Nitrox version 1.6.1.0

  • Fixed a bug where fragments wouldn't spawn at all
  • Added fallback when external IP returned by router is a private network
21.02.2022 · 18:33

Nitrox version 1.6.0.0

  • Added a brand new launcher UI
  • Reworked Discord integration with modernized UI
  • Save files will now use JSON format by default
  • Temporary workaround for vehicle stuck on nothing (exit and enter the vehicle)
  • Disabled daynightspeed, speed and sub Subnautica commands
  • Improved performance and reliability with matrix computing
  • Improved help command to provide information over specific command
  • Improved sit animation and added multiple seats to bench
  • Improved UPnP support and added fallback for getting public IP
  • Improved clarity of IP messages in console
  • Improved game platform check (Steam, Epic, Discord, MSstore)
  • Improved sync of rocket stages and pre-flights checks
  • Improved sync of Subnautica events (Aurora, radio, ...)
  • Added more translations (Danish, Croatian, Dutch, Czech, Polish, ...)
  • Added sync for player goals on per-player basis (i.e: goals like collecting resources)
  • Added sync for blueprints scan progress
  • Added a join queue to server to improve reliability upon loading
  • Added a streamer mode options (hide IP, hide chat, ...)
  • Added a server option to fully load the map upon server start (can take few minutes)
  • Added a server option to disable UPnP port forwarding
  • Added a way to customize launch arguments (like VR options)
  • Reduced instances of random errors while loading a save
  • Reduced instances of antivirus false positive
  • Fixed a bug where vehicles modules would not persist upon reload
  • Fixed a bug where Aurora could explode multiple times
  • Fixed a bug where vehicles color and name could desync
  • Fixed a bug where ion cubs would spawn stuck underground
  • Fixed a bug where wrecks and precursors bases were not fully loading
  • Fixed a bug where seaglides were loosing battery way too quickly
  • Fixed a bug where items were not well parented with other objects (wrecks parts, ...)
  • Fixed a bug where using free-cam would spam logs with errors
  • Fixed a bug where cyclops sonar would be executed for every player
  • Fixed a bug where cyclops decoy launcher button cooldown wasn't applied.
  • Fixed a bug where cyclops motor state sync could fail
  • Fixed a bug where lockers/signs labels could disappear upon restart
  • Fixed a bug where nitrox version label were disorienting in VR
  • Fixed a bug where you could get disconnected if you clicked on join button twice
  • Fixed a bug in joining menu where you could not join a server if you tabbed out
  • Fixed a bug where config file values could not be updated when properties were missing
  • Fixed a bug where config file could became invalid upon switching format with commands
  • Fixed a bug where you could leave your chair/bench while chatting (when pressing E key)
  • Fixed a bug where storage's name wasn't persisted
  • Fixed a bug where discord game platform wasn't recognize
  • Fixed various random errors inside logs.
  • Removed limitation on port under 1024 (use it if you know what you're doing)
  • Huge project cleanup and technical migrations (C#11, latest dependencies, ...)
26.07.2021 · 23:36

Nitrox version 1.5.0.1

  • Added option to disable UPnP port forwarding
  • Added backwards compatibility of previous "servers" file format
  • Added auto save for missing server.cfg properties when server.cfg is loaded
  • Fixed regression that prevented using hostname instead of IP
25.07.2021 · 00:25

Nitrox version 1.5.0.0

  • Vastly improved player modules (reduced instances of seamoth explosions)
  • Vastly improved load time while launching the mod
  • Vastly improved server logic inside the launcher
  • Improved save files reliability (reduced instances of corruption)
  • Improved reliability for rockets (reduced instances of stages rollback)
  • Improved steam path discovery (new format has been introduced recently)
  • Added seed system for save files (The escapepod will now generate at a random place depending on the seed)
  • Added audio sync (include most of the basic sounds)
  • Added sync for plant growth (inside storage too)
  • Added sync for bench/chair (Only one person can sit now)
  • Added sync for inventories (quickslots will be persisted upon relog)
  • Added sync for held items
  • Added support for UPNP (automatic port forwarding for compatible router)
  • Added support for translations (French,Spanish,German,Romanian,Finnish,Russian,Italian,Hungarian,Slovak,Portuguese...)
  • Added automatic file upgrade between nitrox updates
  • Fixed a bug causing fabricators/workenches to loop forever
  • Fixed a bug causing vehicle bay to be able to only craft 1 vehicle
  • Fixed a bug causing non fully vehicle inside cyclops to quickly drain all the energy
  • Fixed a few instances of item disappearing
  • Fixed a bug causing server restart to wipe the save
  • Fixed a bug where world backup was incomplete
  • Fixed a bug causing seamoth not to take depth damage
  • Fixed a bug causing story timing data to disappear
  • Fixed a bug with log files that couldn't be open upon errors
  • Fixed a bug where files couldn't be copied between drives (causing Nitrox start issues)
  • Fixed a bug causing incubator babies not to move while spawning
  • Fixed a bug causing base pieces to disappear while using the JSON save format
  • Fixed a bug causing a 0,0,0 ping to appear
  • Fixed a bug causing /warp command inside cyclops/bases
  • Fixed a bug causing color UI not to display the actual player color in server menu
  • Fixed a bug causing wrong user path (i.e: C:\Users\Sunrunner) inside exceptions
  • Added a new server command to easily swap save files format (JSON or PROTOBUF) : "/swapserializer [serializer]"
  • Added a new server command to easily rank players : "/promote [player] [rank]"
  • Added a new rank to server : MODERATOR
  • Added the ability to launch Nitrox even if QMods is installed
  • Unity logs will now be redirected to Nitrox logs
  • Upgraded to C# 9 and latest dependencies
14.12.2020 · 00:37

Nitrox version 1.4.0.0

  • Vastly improved the base building experience (reduced instances of red ghosts and partial constructions)
  • Vastly improved building experience inside the cyclops (reduced instances of objects relocating outside)
  • Vastly improved world loading (reduced instances of missing bases and gun)
  • Fixed multiple bugs related to vehicle docking
  • Fixed a few instances of seamoth explotions (still, try to avoid collisions)
  • Fixed a bug with furniture being unpowered when relogging (such as the fabricator)
  • Fixed a bug causing story pings and radio messages to disappear when relogging
  • Fixed a bug causing the infection not to reveal
  • Fixed a bug causing rocket buildbots to desync between clients
  • Fixed a bug causing seamoths to stack when there are more than one moonpool
  • Fixed a bug causing some entities to not spawn their children properly
  • Fixed a bug causing entities to not spawn while using the JSON save format
  • Fixed most instances of players swimming inside bases when relogging
  • Added username validation upon logging (Usernames with spaces or weird characters will no longer be valid)
  • Added password input field when connecting to password protected servers
  • Added sync for rocket preflights
  • Added sync for bio reactor inventory
  • Added sync for modules inside the scanner room
  • Added support for updating the max discord party size through configuration
  • Added the ability to run multiple servers with different ports
  • Added a brand new user-friendly config file for the server (config.properties)
  • Added a new server command to open the config file: config
  • Added a new server command to open the server directory: directory
  • Added a new server command to restart: restart
  • Server will now be paused with no player inside
  • Added support for IPV6 server addresses
  • Improved JSON save files
  • Upgraded to C# 8, .NET 4.7.2, and latest dependencies
11.08.2020 · 17:12

Nitrox version 1.3.0.0

  • Compatibility updates for the latest version of Subnautica.
  • Added new JSON world saving format (still defaults to old protobuf format)
  • Added syncing for the Neptune Rocket.
  • Added syncing for teleporter and precursor key terminal.
  • Added syncing for batteries in both equipment and vehicles.
  • Improved door syncing in the Aurora with new support for weldable doors and corresponding panels.
  • Fixed an instance of inventory wipe upon closing the game.
  • Fixed laser cutter sync when reloading the game.
  • Added screenshot saving support for Nitrox - these will now be saved in Nitrox Screenshots
  • Fixed a bug causing the game mode to not be correctly transmitted to players.
  • Fixed incorrect display of users when using the list command.
  • Fixed chat hint obscuring the Subnautica interface.
  • Removed rpg text from the 'no player name entered' error message.
  • Added Microsoft Store support for those who completed the UWPDumper process.
  • Switched logging to use the Nlog framework.
  • Improved launcher version check logic.
22.05.2020 · 00:00

Nitrox version 1.2.2.0

  • Fixed a few major bug causing stuck loading screens.
  • Initial syncing of the propulsion cannon.
  • Initial syncing for sealed doorways that are opened with the laser cutter.
  • Improvements to some entity syncing such as keypads and the precursor doorway.
  • Characters will be kicked from the server and have the corresponding name banned upon a hardcore death.
  • Some rework to our command system, with three new commands: WhoIs player, ChangeServerGamemode mode, and AutoSave true/false
  • Fixed a bug causing the new chat window to reset out of bounds.
  • Fixed a bug causing the new chat window to reset out of bounds.
  • Fixed a bug causing random player disconnects.
  • Fixed a bug causing log file noise which resulted in large log files. This may also increase FPS for some players.
  • Removed ability to send in-game bug reports when Nitrox is running.
  • Upgraded several dependencies including our networking layer (LiteNetLib)
19.04.2020 · 00:00

Nitrox version 1.2.1.0

  • Vastly improved the experience when building and deconstructing bases.
  • The loading screen will properly keep track of status and display what Nitrox is doing.
  • Many new improvements to the look and feel of the Nitrox Launcher.
  • Added a newly reskinned in-game chat window.
  • Added several enhancements to the integration with discord rich presence.
  • Added some improvements to aurora timer syncing.
  • Added syncing for the player infection.
  • Fixed a bug causing player stats to not save across restarts.
  • Added a new entity debugger feature for developers.
  • Added a message to inform the player when they are kicked from a server.
  • Added a message to restart the launcher in administrative mode if required.
  • Added an error if Nitrox is started from a temp directory (usually occurs when running from a zip without extracting)
  • Fixed a bug with the kick command not working nor displaying a reason for the kick.
  • Added syncing for changes in beacon naming.
  • Added a new packet debugger for developers.
  • Added a new summary command for showing the contents of the save file.
  • Removed the day/night server commands in favor of a new time command.
  • Fix for hostnames not allowing a different port when joining a server.
  • Fix for the server menu crashing in-game when opening for a second time.
  • Fix for black text on the join button after the join page was canceled.
  • Fixed a bug causing the epic version to open in VR mode.
  • Fixed for the launcher being unable to detect the Subnautica installation in the current directory.
  • Disabled "Quick Edit" mode from the server console window to avoid confusion.
08.03.2020 · 00:00

Nitrox version 1.2.0.1

  • Fix for a common instance of infinite loading when reconnecting.
  • Fix for base inventories being wiped when reconnecting.
  • Fix for vehicles modules being wiped when reconnecting.
  • Fix for radio messages being lost when reconnecting.
  • Fix for furniture being unpowered when reconnecting.
  • Fix for vehicle health being majorly out-of-sync causing seamoths to randomly explode.
07.03.2020 · 00:00

Nitrox version 1.2.0.0

  • Major updates to spawning to achieve better placement and entity functioning (such as doors in the Aurora).
  • Several functional and stylistic changes to the Nitrox Launcher.
  • Removing Lidgren as a potential client - Nitrox now only supports LiteNetLib.
  • World saves will now be split into several files within a new folder.
  • Removed single player button when starting via the multiplayer launcher.
  • The Nitrox Launcher will now default to running the server in a new window.
  • Added fixes for world versioning not working as intended.
  • Local players (127.0.0.1) will now receive admin by default.
  • Removed the save button and prevented save on quit. - The save button in-game did nothing except freeze the game. Server handles saving.
  • Fix with Nitrox Launcher sometimes syncing to the wrong directory.
  • Fix for players sometimes spawning outside the escape pod.
  • Fix for cyclops horn not syncing across clients.
  • Fixes for platform detection within Nitrox.
  • Fixed an issue with the server not being able to start after Subnautica.
  • Some fixes to achieve a more accurate player position.
  • Pirate check will no longer trigger on certain ini files.
  • Added tooltips to the launcher.
  • Added descriptions to some server commands.

Wanna join the team?

You too can be a contributor for this mod. You can develop for Nitrox or join the support team! Simply apply in the discord server or subreddit page

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